Pillars of eternity races mod1/23/2024 ![]() While physiologically identical to one another, Wood Elves from Aedyr are culturally different from those in Eir Glanfath and consider themselves wholly different groups. ![]() They are also believed to have migrated across the sea to Eir Glanfath. Wood Elves (Sceltrfolc) trace their beginnings far north of present-day Aedyr and have migrated south throughout the forests of the continent, now covering it all the way south across the Equator. The name Natlan literally means "original." While quite common in Readceras, Savannah Folk are not usually seen in the Dyrwood and the Vailian Republics. Savannah Folk (Natlan) come originally from just south of the Equator and, with the exception of some groups that migrated north, have remained in the same location for over ten thousand years. Ocean Folk are the dominant culture in the Vailian Republics, and are also common in the Dyrwood. Ocean Folk (Calbandra) originated near the Equator on the other side of the globe and are currently the most widespread human group in that region, but they have also migrated to the far reaches of the world. Meadow Folk traditionally live at the edges of Elven forests working the open plains - hence their name. The most common humans in the Dyrwood, the Meadow Folk (or Thyrtan) have lived in that area for almost 2,000 years. Subrace determines your character racial ability.Race determines the character's attribute modifier, providing either small bonuses or penalty to some of its attributes.Races receive minor bonuses to represent the various traits they have. Because of their unusual nature and their inability to reproduce, godlike are often viewed with fear and wonder. Aberrant head shapes are typical, and godlike are unable to wear protective headgear as it is near-impossible to find anything that fits. These aspects may take many forms and often come with mystical powers. The godlike are children of the kith ("civilized" races) who have been blessed with physical aspects associated with the gods (though some do not consider it a blessing). They are known for their mental intensity and quickness. Also notable for their large ears, two-toned skin, and hirsute bodies, Orlans are commonly found in Eir Glanfath, the Ixamitl Plains, and parts of the Dyrwood. Orlans are the smallest of the kith races, though many cultures don't consider them to be civilized at all. Elves are known for their speed and intelligence as well as a commonly isolationist nature. ![]() Dwarves are known for their great strength and tenacity.Įlves are the dominant race in Eir Glanfath and The White that Wends and are extremely common in the Dyrwood and Aedyr. They are commonly found in the Dyrwood, the Vailian Republics, and almost any colonized land. ![]() They are known for their unparalleled strength.īy virtue of land covered and number of colonies settled, dwarves are the most well-traveled race in the world. Though not truly aquatic, they have an affinity for water and many of their civilizations, such as Rauatai, are based on naval dominance. The mighty Aumaua are the largest of the kith races and are commonly found in or near oceans. Though not as large as the towering aumaua, humans are known for their strength and willpower. Humans (commonly called "folk") are the most common race in the Dyrwood, the Aedyr Empire, Old Vailia, and the Vailian Republics. As a new player, you will be able to start off as any of these races and their subdivisions. They represent the Kith, humanoid and dominant races of Eora. There are six playable races in Pillars of Eternity and Pillars of Eternity II: Deadfire. But inter race unions such as Aedyr Haemneg are possible. elves and humans, orlans and elves) never result in conception. Races differ from each other physiologically, sexual pairings by different races (e.g. ![]() At times it has degenerated into genocide and long-standing prejudices are ingrained in many cultures. Īdditionally, Eora contains some isolated races and ethnicities, but transoceanic exploration and cultural cohabitation have heavily mixed many racial and ethnic groups over time. For example, the dwarf ranger pictured to the right, is originally from a southern boreal region that is quite different from the temperate homes of her distant kin to the north. The world's races did not all spring forth from the same place, and millennia of independent development have resulted in distinctive and unconnected groups, typically exhibits slight differences in appearance, outlook, and adaptation compared to other members of the race. Within the Kith, or the civilized races, there is a variety of ethnic subtypes and nationalities. Their separating characteristics are more apparent on a cultural level, with racial boundaries presenting neither roadblocks nor advantages in any given dealing between civilized men and women. The Race of a creature is a classification according to similar traits. ![]()
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